Initialize engine version: 5.5.2f1 (3829d7f588f3)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 31.0.15.4537]
    Renderer: NVIDIA GeForce GTX 980
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\BehaviorDesignerRuntime.dll (this message is harmless)
Loading D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\BehaviorDesignerRuntime.dll into Unity Child Domain
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\ConsolePro.RemoteServer.dll (this message is harmless)
Loading D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\ConsolePro.RemoteServer.dll into Unity Child Domain
- Completed reload, in  0.043 seconds
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\pc-user\Pictures\実装\ゲーム\新しいフォルダー\JS5_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 120Hz; virtual: 3968x1437 at 0,-357
<RI> Initialized touch support.

WARNING: BC6H/BC7 texture format is not supported, decompressing texture
The file 'D:/pc-user/Pictures/実装/ゲーム/新しいフォルダー/JS5_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
 
(Filename:  Line: 220)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1526)

The file 'D:/pc-user/Pictures/実装/ゲーム/新しいフォルダー/JS5_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
 
(Filename:  Line: 220)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1526)

The file 'D:/pc-user/Pictures/実装/ゲーム/新しいフォルダー/JS5_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
 
(Filename:  Line: 220)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1526)

UnloadTime: 1.189000 ms
[Release Build.]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2378 -> priority: 1 
  Thread -> id: 5eb0 -> priority: 1 
ExitGame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

