Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3165]
    Renderer: NVIDIA GeForce GT 335M  
    Vendor:   NVIDIA
    VRAM:     978 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\sakata\Desktop\KusoHanabi1.0\KusoHanabi_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\sakata\Desktop\KusoHanabi1.0\KusoHanabi_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\sakata\Desktop\KusoHanabi1.0\KusoHanabi_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\sakata\Desktop\KusoHanabi1.0\KusoHanabi_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\sakata\Desktop\KusoHanabi1.0\KusoHanabi_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\sakata\Desktop\KusoHanabi1.0\KusoHanabi_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\sakata\Desktop\KusoHanabi1.0\KusoHanabi_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\sakata\Desktop\KusoHanabi1.0\KusoHanabi_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.059 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Internal error: Too many pairs created, new pairs will be ignored. This is perhaps due to an excessive number of objects created at one location.: 

 
(Filename: ..\..\Physics\src\NpPhysicsSDK.cpp Line: 192)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

This version of AnimFollow works better with one extra colleder in the spine on KoJissou01Ragdoll

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

